

It would be easy to insert a battle system into the game as a new element, but that would ruin the concept which the original game strived for, making it just another survival horror game. But I wanted to make sure the core concept of running and hiding is kept intact, along with meaningful new mechanisms. Kono: I’ve been wanting to make a horror game that would be a spiritual successor to Clock Tower for a long time. GameSpot: What inspired you to return to horror and make a game in the spirit of Clock Tower? Beyond the teaser-like working title, we know very little about Project Scissors, but we recently had a chance to chat with both Kono and Shimizu, who've offered some new insights into what we can expect from Project Scissors down the road. He and the team at studio Nude Maker are joining forces with the creature designer from Silent Hill, Masahiro Ito, and the director of the Ju-on film series, Takashi Shimizu.

Kono's resurrecting his unique horror sensibilities in Project Scissors (working title), a game to coming to Vita, iOS, and Android.
RUINED CLOCK TOWER MINECRAFT SERIES
While he isn't technically making a new Clock Tower game, he is making a spiritual successor to the series that's defined his career. But now, he's back for another stint in horror. Since the late 90's, series director Hifumi Kono's been busy with other projects, including Capcom's ambitious mech simulator, Steel Battalion. It's been over a decade since we've seen a new game in the Clock Tower series: the point-and-click horror franchise made popular by its iconic antagonist, Scissorman.
